AI Insights · Timothy · October 2021
Top 5 City Building Games on iOS in Colombia, Q3 2021
In Q3 2021, the top city building games on iOS in Colombia displayed varied performance trends in downloads, revenue, and active users, according to Sensor Tower.
In Q3 2021, the top city building games on iOS in Colombia displayed varied performance trends in downloads, revenue, and active users, according to Sensor Tower.
The Simpsons™: Tapped Out showed a fluctuating trend in weekly revenue, peaking at approximately $297 during the first week of August and then experiencing a decrease to $87 by the end of September. Weekly downloads for the game saw a slight decline from around 752 in late June to 649 in late September. Active users also showed a downward trend, starting at 5.1K in late June and ending at around 4.8K by the end of the quarter.
SimCity BuildIt had varied weekly revenue, with a peak of $216 in late July but closing the quarter at $31. Weekly downloads initially showed a dip from 293 to 130 by the end of August but rebounded to 255 in late September. Active users saw a mixed trend, starting at 3.3K in late June, peaking at 3.7K in mid-September, and then dropping to 3.2K by the end of the quarter.
Craftheim - 3D Idle Lumberjack had a dramatic increase in weekly downloads, starting from single digits in July and reaching 878 in mid-September, but then declining to 560 by the end of the month. Active users mirrored this trend, climbing from 12 at the end of August to 637 in mid-September and settling at 559 by the end of the quarter.
My Town - City Life Story game saw a modest increase in weekly revenue, peaking at $74 in mid-September before reaching zero by the end of the month. Weekly downloads were relatively stable, ranging from 53 to 95 throughout the quarter. Active users maintained a consistent level, fluctuating between 68 and 92 over the three months.
Global City: Building Games had low weekly revenue, with a peak of $47 in early August and ending the quarter at $38. Weekly downloads had a significant increase from 6 in late June to 100 by the end of August, but then decreased to 24 by the end of September. Active users followed a similar pattern, starting at 34 in late June, peaking at 102 in late August, and then dropping to 87 by the end of the quarter.
For more detailed insights into app performance, visit Sensor Tower.